Sonic 2 8 Bit



Game Gear - Sonic the Hedgehog 2 - The #1 source for video game sprites on the internet! Sonic The Hedgehog - 8 bit 15. Sonic The Hedgehog 2 108. Sonic The Hedgehog 2 - 8 Bit 18. SegaSonic The Hedgehog 7. Sonic The Hedgehog Chaos 35. Sonic Spinball 23. Sonic The Hedgehog 3 and Knuckles 219. Knuckles Chaotix 57. Sonic Labyrinth 14. Sonic The Fighters 21. Sonic 3D Blast (Saturn) 34. Sonic 3D Blast (Genesis/MD) 54.

Mail has been fixed; you should now be able to confirm your e-mail address, watch pages, and the like.
Please report any issues on Discord.
Sonic the Hedgehog 2

Developer: Aspect
Publishers: Sega (JP/US/EU/AU), Tec Toy (BR), Samsung (KR)
Platforms: Sega Master System, Game Gear
Released in JP: November 21, 1992 (Game Gear)
Released in US: November 17, 1992 (Game Gear)
Released in EU: October 16, 1992 (Master System), October 29, 1992 (Game Gear)
Released in AU: December 1, 1992 (Master System)
Released in KR: 1992 (Master System)
Released in BR: December 25, 1992 (Game Gear), June 18, 1993 (Master System)

This game has hidden development-related text.
This game has unused graphics.
This game has unused items.
This game has unused music.
This game has a hidden level select.

This game has a prototype article

Sonic the Hedgehog 2: featuring Tails as Princess Peach!

  • 1Unused Graphics
  • 5Level Select

Unused Graphics

Also Known As: Sonic 2 (AU), Baramdori Sonic 2 (KO) Franchise: Sonic the Hedgehog; Game Trivia. This is the last game in the series to use the 'Act Complete' and 'Game Over' jingles from the Genesis version of Sonic 1. The 'Act Complete' jingle would return again in Sonic R for the Saturn, but faster than the original and the third and final. Like the 8-bit version of Sonic 1, Sonic 2 was first released on the Master System in Brazil and parts of Europe (the only remaining territories still supporting the console). The screenshots above are all from that version. About a month later, the game was released on Game Gear in Japan and the US.

Character Sprites

ArtworkNameDescription
'Crying Tails' AnimationTails crying. Probably meant to be used in the ending cutscene when he is rescued.
'Bored Sonic' AnimationWhile the majority of the game's Sonic graphics were copied from the Master System version of the first game, the waiting animation was changed, rendering these three frames unused. They were used in the AutoDemo prototype, though.
Sonic 1 Death SpriteSonic's death sprite from the Master System Sonic 1. The final version uses an updated sprite.
Under Ground Zone Boss bodyThe entire body of the boss. Normally, only its head is visible.
Sky High Zone Boss bodyThe entire body of the boss. Normally, only its head and neck can be seen.

Monitors

ArtworkNameDescription
Sonic MonitorWhile you can find this in a wall in Crystal Egg Zone, the graphics are obscured. When collected, it grants a continue.
Question Mark MonitorMay have given a random amount of rings or items, like in the 2-player mode of the Genesis version.
Grey Sneaker MonitorMay have slowed you down, like the Speed-Down sneaker in the 2-player mode of Sonic 3.
Arrow MonitorMost likely intended to be a checkpoint marker, like the 8-bit versions of Sonic 1.
Sonic

Level Art

To do:
There are many more. Sky High Zone Act 2, Aqua Lake Zone Act 1 & 3, and Act 2, Green Hills Zone, Gimmick Mountain Zone, Scrambled Egg Zone Acts 1 & 3, and Act 2, and Crystal Egg Zone Acts 1 & 2 all have many unused tiles!
ArtworkNameDescription
Under Ground Zone BricksSeveral unused bricks. Tiles similar to the gray bricks were used in the AutoDemo prototype, but they were removed by the final version.
Under Ground Zone TunnelLeftovers from the curved tunnels found in the AutoDemo prototype.
Under Ground Zone rockA 32x32 rock that was used in the AutoDemo prototype.
Under Ground Zone TilesMiscellaneous unused pieces.
Under Ground Zone Floating PlatformAn unused floating platform.
Sky High Zone boulderThis boulder was probably supposed to roll down a hill in Act 1.
Sky High Zone platformAnother unused floating platform.
Sky High Zone objectUnknown purpose - another platform?
Sky High Zone waterWater tiles that were supposed to appear in Act 2. They look similar to the tiles found in the AutoDemo prototype.
Sky High Zone treesThe trees from Act 1 were apparently supposed to appear in Act 2, but they don't.
Sky High Zone backgroundAn unused 32x32 background tile that was supposed to appear in Act 2.
Aqua Lake Zone blockA small additional piece of land. If placed in Act 2, these are fully functional and cause Sonic to slide down much like Labyrinth Zone in Sonic the Hedgehog.
Aqua Lake Zone waterfallThis waterfall tile was probably gonna be used with the block above.
Aqua Lake Zone spikesUnused spikes that were supposed to appear in Act 1 and 3. The only spikes found in this zone are underwater.
Green Hills Zone grassWhile the miscolored grass tile on the left is used in game, an unused, properly colored grass tile exists.
Green Hills Zone tilesUnused graphics for background scenery that look like a flower stem.
Green Hills Zone springA diagonal spring in front of the scenery that isn't used anywhere.
Gimmick Mountain Zone breakable blockA breakable 32x32 tile that isn't used anywhere in the level.
Scrambled Egg Zone breakable blockA breakable 32x32 tile that looks very similar to the Gimmick Mountain one, still unused.
Crystal Egg Zone background tilesMountain background tiles that aren't used anywhere.
Crystal Egg Zone tilesScenery tiles that aren't used anywhere.
Crystal Egg Zone flowerAn unused flower.
(Source: Sonic Retro,The Spriters Resource)

Gimmick Mountain Title Card

Originally, the level card for Gimmick Mountain Zone used its full name. Due to lack of space on the screen, however, 'Mountain' was shortened to 'Mt.'

(Source: Hivebrain)

Unused Text

A build date string can be found in the ROM at 0x000C0.

Master System (REV00)
Game Gear
Master System (REV01)

Unused Music

A peaceful, ethereal-sounding tune. What this song could have been used for is unknown, but it might have been an early theme for Crystal Egg due to the similar style. The song also has some resemblance to the present theme of Tidal Tempest in the Japanese/European soundtrack of Sonic CD. This song was removed from the Game Gear version, and was replaced by the sound effect that plays when Sonic (and Tails) look up at the stars at the end of the credits. Both of them use $92 as the song value.

Level Select

Miles 'Tails' Prower

Master System

While powering on the game, hold Left + 1 + 2 on Controller 2. When the intro sequence starts, release the buttons, then start the game as usual.

Game Gear

When the intro starts, hold Down + Left + 1 + 2 + Start. When the title screen appears, wait for a ring sound to play twice (Tails will wink three times). Release all the buttons and press Start.

Version Differences

To do:
This section is WIP: add more detail, elaboration, rip the alternate boss/Power Sneakers/good ending themes, document revision 2.2 of the Master System version, etc.

The 8-bit versions of Sonic the Hedgehog 2 are mostly identical, but besides the resolution, there are some differences detailing the transition from Master System to Game Gear:

  • The intro originally started with Tails already kidnapped. On handheld, it starts off with Tails running away as Robotnik's claw catches him. The sky in the intro also changed from a bright cyan to a very dark shade.
  • The music during the Master System intro is the title screen music of the Game Gear version; the Master System title screen plays no music, and the Game Gear intro plays the Scrambled Egg Zone track.
  • The boss music is different between versions, with the Game Gear version noticeably being mixed into the JP Metallic Madness from Sonic the Hedgehog CD. The Master System boss music was removed completely from the Game Gear version, however, the Game Gear boss music does not use the same sound value as the Master System version. The Master System boss music is $89, but the Game Gear boss music is $94. Attempting to play $89 on the Game Gear version crashes the game.
  • Several small changes are present to level geometry and ring layouts across the game. A notable example is a set of rings in Green Hills Zone spelling the word 'END' (one of the level designers listed in the credits) was added. These changes are minor and don't appear to be done to make the stages easier to navigate with the restricted view as per the stage changes in the Game Gear version of Sonic the Hedgehog.
  • The geometry of several boss fight areas were made smaller to accommodate the smaller fixed screen. For example, the Green Hills arena is much narrower, and Crystal Egg's boss makes the horizontal pipe exit on the left invisible.
  • Several boss fights are more difficult. Under Ground's boss now has the rocks bounce at unpredictable heights, Aqua Lake's boss continually moves towards Sonic, forcing him to jump and be bounced away before the orange sphere attack, and Green Hills' boss will now sometimes combine a high leap with a low roll attack rather than just doing one or the other. Crystal Egg's boss is not necessarily harder, but it does not follow exactly the same attack pattern as the Master System version, i.e. if one attacks it during the optimal openings on each play, it will result in the battle playing out exactly the same every time, but those openings and thus exactly the same scenario differs for each version.
  • In the Master System version of Aqua Lake Zone Act 2, the entire level is a murky green palette, and the waterline is invisible and at a fixed position near the top; on Game Gear, clean blue water visibly rises and floods the entire stage at the start.
  • When Sonic drowns in the Master System version, he sinks with his mouth opening and closing, like the Master System version of the previous game; on Game Gear, he sinks with his mouth open, as in the console games.
  • Power Sneakers exist as a one-off powerup in the Master System version, only appearing in Aqua Lake Zone Act 2. When this monitor is broken, a unique track is temporarily played, but it otherwise does not provide its usual speed-up effect. Likely because of this odd oversight, it is replaced by a Super Ring monitor in the Game Gear version. The song was also removed completely from the Game Gear version, and crashes if attempted to play.
  • The sound effect when Sonic spins on the wheels and orb in Gimmick Mountain and Crystal Egg is different.
  • On Game Gear, 'HIRO SSS' is credited in place of 'SEMIMARU' and 'TOSIYAN' is corrected to 'TOSHIYAN' for the Program, and there is an extra credit for 'RYU' under Thanks.
  • The bad ending music is extended on Game Gear, while it cuts short on Master System.
  • The good ending has its own, happy-sounding tune on Game Gear. This song does not exist at all on the Master System Version. This song's value on the Game Gear is $95.
  • When Sonic (and Tails) look upon the stars at the end of the credits, a sound effect is now played. This sound replaces the unused track ($92) from the Master System version.
  • When Sonic enters the tube that leads to Scrambled Egg's boss arena in the Game Gear version, the boss music starts playing immediately, where in the Master System version, it starts just as Sonic exits the tube.
  • The end of act tally counts down points slower in the Game Gear version.
The Sonic the Hedgehog series
Sega GenesisSonic the Hedgehog • Sonic the Hedgehog 2 (Prototypes) • Sonic the Hedgehog 3 (Prototype) • Sonic & Knuckles (Prototypes) • Sonic 3 & Knuckles • Sonic 3D Blast (Prototypes) • Sonic Spinball (Prototype)
Dr. Robotnik's Mean Bean Machine (Prototype) • Sonic Classics
Sega Master SystemSonic the Hedgehog • Sonic the Hedgehog 2 • Sonic Chaos (Prototypes) • Sonic Blast • Sonic Spinball
Dr. Robotnik's Mean Bean Machine • Sonic's Edusoft
Game GearSonic the Hedgehog (Prototype) • Sonic the Hedgehog 2 (Prototype) • Sonic Chaos (Prototypes) • Sonic Triple Trouble (Prototypes)
Sonic Spinball (Prototype) • Sonic Drift 2 • Sonic Labyrinth • Sonic Blast (Prototypes)
Dr. Robotnik's Mean Bean Machine • Tails' Skypatrol • Tails Adventures
ArcadeSegaSonic Cosmo Fighter • SegaSonic the Hedgehog (Prototype) • Sonic Championship • SegaSonic Bros.
Sega CDSonic the Hedgehog CD (Prototypes‎)
32XKnuckles' Chaotix (Prototypes)
Sega PicoSonic the Hedgehog's Gameworld • Tails and the Music Maker (Prototypes)
WindowsSonic the Hedgehog CD (1996, 2011) • Sonic's Schoolhouse • Sonic & Knuckles Collection • Sonic 3D Blast • Sonic R
Sonic Heroes • Sonic Riders • Sonic Adventure DX: Director's Cut (2004, Demo, 2011) • Sonic Adventure 2
Sonic the Hedgehog 4 - Episode I (Prototypes) • Sonic the Hedgehog 4 - Episode II (Prototype) • Sonic Generations (Demos) • Sonic Lost World • Sonic Mania • Sonic Forces • Sonic & Sega All-Stars Racing • Sonic & All-Stars Racing Transformed • Team Sonic Racing
Sega SaturnSonic X-treme • Sonic 3D Blast (Prototype) • Sonic Jam (Prototype) • Sonic R (Preview)
Game.comSonic Jam
DreamcastSonic Adventure (Prototypes) • Sonic Adventure 2 (Prototypes) • Sonic Shuffle (Debug Version)
Neo Geo Pocket ColorSonic the Hedgehog Pocket Adventure (Prototypes)
Game Boy AdvanceSonic Advance (Prototype) • Sonic Advance 2 • Sonic Advance 3 (Prototype) • Sonic Battle • Sonic the Hedgehog Genesis
GameCubeSonic Adventure 2: Battle (Demo) • Sonic Adventure DX: Director's Cut (Prototypes) • Sonic Heroes (Prototypes)
Shadow the Hedgehog • Sonic Mega Collection (Prototype) • Sonic Gems Collection • Sonic Riders
PlayStation 2Sonic Heroes • Shadow the Hedgehog • Sonic Riders • Sonic Riders: Zero Gravity • Sonic Unleashed • Sonic Gems Collection
XboxSonic Heroes • Shadow the Hedgehog • Sonic Riders
Nintendo DSSonic Rush (Demo) • Mario & Sonic at the Olympic Games (Beijing 2008) • Sonic Chronicles: The Dark Brotherhood
Sonic & SEGA All-Stars Racing • Sonic Classic Collection
PlayStation PortableSonic Rivals
Xbox 360Sonic the Hedgehog (Demo) • Sonic Unleashed (Preview) • Sonic & Sega All-Stars Racing • Sonic the Hedgehog 4 - Episode I (Prototypes) • Sonic Generations (Demos) • Sonic Adventure 2 • Sonic & All-Stars Racing Transformed
WiiSonic Unleashed • Sonic Colors • Beijing 2008 • London 2012 • Sonic the Hedgehog 4 - Episode I (Prototypes) • Sonic & Sega All-Stars Racing • Sonic and the Black Knight • Sonic Riders: Zero Gravity
PlayStation 3Sonic the Hedgehog • Sonic the Hedgehog 4 - Episode I (Prototypes) • Sonic Adventure 2 • Sonic Generations (Demos) • Sonic & All-Stars Racing Transformed
Nintendo 3DSSonic Generations • Sonic & All-Stars Racing Transformed
Wii USonic Lost World • Sonic Boom: Rise of Lyric • Sonic & All-Stars Racing Transformed
Nintendo Switch, PlayStation 4, Xbox OneSonic Mania
J2MESonic the Hedgehog Mobile • Sonic Jump
LeapsterSonic X
N-GageSonic N
iOS/AndroidSonic the Hedgehog 4 - Episode I (Prototypes) • Sonic the Hedgehog • Sonic the Hedgehog 2 • Sonic the Hedgehog CD
Sonic Jump • Sonic Dash • Sonic Runners
Plug & PlaySuper Sonic Gold
Retrieved from 'https://tcrf.net/index.php?title=Sonic_the_Hedgehog_2_(Sega_Master_System,_Game_Gear)&oldid=830784'

Sonic the Hedgehog 2 is a side-scrolling platform developed by Aspect Co and published by Sega for the Master System and Game Gear, released before the 16-bit version for the Mega Drive / Genesis. Jean-François was able to find a few beta-screens (Game Gear version) from an old magazine, in which we can notice some differences in the HUD and in an image with Pib Badnik: in the final it’s a boss in Gimmick Mountain Zone (one of the last levels) but it appears here in a sort of Green Hill-alike level (with differents palmtrees) and with Robotnik at the same time!

Thanks a lot to Jean-François for the contribution!

Images:


What do you think about this unseen game? Give your vote!

(2 votes, average: 5.00 out of 5)
Loading...

Sonic 2 8 Bit Zones

Would you like to add more info, screens or videos to this page?Add a comment below!

(your first comment will be moderated before to be published)

More Sonic 2 8-bit Videos

  • Ghosts ‘n Goblins 3D [Playstation – Cancelled] - 09-12-2020
  • Flesh & Wire (Running With Scissors) [Cancelled – PS2, Dreamcast, GameCube] - 08-12-2020
  • Das Reich 2005 (Joylabs) [PC – Cancelled] - 07-12-2020

More awesome unseen games: